I always pick Isaac.
Isaac Jones, the stammering time-travel researcher with the ability to give your squad an extra rewind.
I would not be the hero cracking wise every time my mech pushed a bug into the sea.

I’d be wringing my hands at the controls.
Into the Breach does a great job of building a connection to its characters with very little.
Into the Breach’s pilots are set characters.

Once they’ve reached that 50 XP cap, each kill is just wasted calories.
Nevertheless, I stand by my man.
He’s fought alongside his alternate-universe sister, Bethany, who never existed in his native reality.

Only in one of those eight timelines did we actually save the world.
What kind of toll would that take on a person, let alone one as anxious as Isaac?
“Isn’t it madness to keep r-r-repeating one’s actions?”

Maybe I should pick a new pilot at game’s end, or just let Isaac fall in battle.
Release him from this eternal loop.
I don’t do that, of course.
Instead, I find myself semi-consciously positioning him so the hits land elsewhere.
Prioritising his safety over, you know, the world.
There will always be another world to save.
But then, that wouldn’t bemyIsaac.