Chaos is coming, and there’s nothing I can do to stop it."

But alas, it was not to be.

I ended the game in High Chaos, and I was furious.

A laboratory scene from Dishonored 2

For whatever reason, getting a game’s ‘good’ ending really mattered to me back then.

A great idea at the time, I thought, if a little unusual for me.

But you’d also be totally and utterly wrong.

The interior of a large waiting room with a sentry gun in the middle of it in Dishonored 2

The Clockwork Mansion is one of Arkane’s all-time great locations.

It’s one of those brilliant moments that radiates down your spine in a tingle of astonished delight.

Its design was deliberate and real and a functioning, physical thing.

A dead body in the rafters in Dishonored 2

It was meant to be seen and interrogated by the player, and I absolutely loved that about it.

These are the kind of moments I live for in video games.

I can get in there!

A small desk in an underground section of a mansion in Dishonored 2

What an incredible thing!"

So thank you, slightly narked-off Katharine from 2016.