Chaos is coming, and there’s nothing I can do to stop it."
But alas, it was not to be.
I ended the game in High Chaos, and I was furious.

For whatever reason, getting a game’s ‘good’ ending really mattered to me back then.
A great idea at the time, I thought, if a little unusual for me.
But you’d also be totally and utterly wrong.

The Clockwork Mansion is one of Arkane’s all-time great locations.
It’s one of those brilliant moments that radiates down your spine in a tingle of astonished delight.
Its design was deliberate and real and a functioning, physical thing.

It was meant to be seen and interrogated by the player, and I absolutely loved that about it.
These are the kind of moments I live for in video games.
I can get in there!

What an incredible thing!"
So thank you, slightly narked-off Katharine from 2016.