I think its because of their more literal significance in the game.
Personally, I couldnt wait to be rid of the dual pistols.
A well timed shot in reflex mode, and boom!

All of a sudden I had become the Doom Slayer.
While its all well and good having favourites, Rollerdrome isnt exactly co-operative.
Besides, I knew that if things did get too hot… ch-chickBOOM!

All of these impossibilities become possible once youre initiated.
Why not take a stab at replay a stage with your weapon of choice?
How far can you take each weapon?

Each weapon boasts a unique style which is beneficial enough to become any players favourite.
The joy of Rollerdromes weapons diversity lies in the intentional ways they were constructed.
Rollerdrome sets itself apart.