I think its because of their more literal significance in the game.

Personally, I couldnt wait to be rid of the dual pistols.

A well timed shot in reflex mode, and boom!

The player character in Rollerdrome flies into the air, shooting a robotic enemy opposite them

All of a sudden I had become the Doom Slayer.

While its all well and good having favourites, Rollerdrome isnt exactly co-operative.

Besides, I knew that if things did get too hot… ch-chickBOOM!

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All of these impossibilities become possible once youre initiated.

Why not take a stab at replay a stage with your weapon of choice?

How far can you take each weapon?

A woman in a red jump suit dodges a blue laser while firing in midair in Rollerdrome

Each weapon boasts a unique style which is beneficial enough to become any players favourite.

The joy of Rollerdromes weapons diversity lies in the intentional ways they were constructed.

Rollerdrome sets itself apart.