Band of the battles
I’m going to complain aboutThe Iron Oatha lot.
The premise is familiar, but not oversaturated.
They also make your members more skilled, and thus more expensive to keep on.

Although the mercenary management subgenre is still pretty small, this is all fairly standard within it.
They also have relationship scores with each other, although at present this doesn’t seem to do much.
I’ll get back to that in a bit.

It sounds a bit off, but soon becomes comfortable as you shrug and accept its parameters.
All this puts The Iron Oath in slightly different territory to its peers.
Individuals don’t (currently) have much personality, but the structures are there for it.

It’s an interesting middle ground between dispassionate army drilling and a typical party of adventure palz.
The character classes in particular are elevating it.
There’s no standard fighty guy.

Weapons are proscriptive, which I normally bristle at, but it works here.
There’s very little faffing about with inventory.
I mentioned D&D back there because of its emphasis on melee, positioning, and class powers.

This is especially true in the dungeon segments some jobs come down to.
Some jobs will mean a fight or two out in the world.
I love that some missions are extremely easy.

Escort missions are often uneventful, easy money for journeys you’d do anyway.
But some jobs mean clomping about a dungeon.
Short rests, like.
And here come those complaints.
The world map is honestly a bit uninvolving.
I’d also love to be able to zoom in, because the art and animation are terrific.