It has one key weakness
The android is unresponsive, standing frozen mid-step with one foot off the ground.
Instead of humans, I find the lifeless robot.
Its easy to become absorbed in The Invincible.

The vignettes give you greater context to the lives of the crew whose fate you discover one by one.
Theres a blunt physicality to almost everything you do.
Each cell is shown as a graphic novel-style rendering of the action.

All of it hinted at the story, but none needed to be activated to progress.
I searched the room repeatedly, feeling increasingly stupid as my search continued.
Frustrations can also seep into how you might handle objects.

This is worse when most interactions are more basic than you anticipate.
A less forgivable clumsiness lies in The Invincibles story.
This review was based on a review build of the game provided by developers 11 bit studios.

