If you missed the water fury the first time around, let me explain.
The Forever Winter’s brutal warzones would often hide barrels of water you could strap to your back.
But that water supply would slowly drain - the cost of keeping your hub running.

If it hit zero, your hub would “die” and all your stashed goodies would vanish.
Now the game’s creators are ditching that idea entirely.
“It is now a currency that is used to access region entry points.

Region entry points have specific water costs that are in an RNG range.”
Unsurprisingly, many players disliked the original water premise.
The developers promised changes, but didn’t want to remove water as a stressy driving force completely.

One early patch sawthieves creep into your subterranean home to steal your last drops.
Defeating these scoundrels offered a last chance to secure your stash from a water shortage.
They also introduced water bots that would let players collect water automatically.
(The meme-faced water thieves will still appear following this latest update, we’re told.
Although the consequences for not dealing with them won’t be so high anymore.)
But it was hard to stomach the rough state of the launch.
This update addresses several of those problems too, though.
Guns have seen a big rework, and a new map featuring a fiery stone staircase has been added.
I’m in favour of the water rework too.
I imagine many others feel the same about “FOMO” designs like this.