So whatsThe First Berserker: Khazanbringing to the table?
What fresh twist or novel setting makes this soulslike stand out?
To be frank, I can’t see one.

Some of you might read that and think this anime-eyed action RPG sounds derivative.
Others will probably salivate with glee.
Well, both reactions make sense.

Theres absolutely nothing original about The First Berserker: Khazan.
It might also be the most fun Ive had playing a soulslike in years.
You are General Khazan, a once-celebrated veteran who has been framed for treason by a cowardly emperor.

From here you set out on a quest to punish those who framed you and restore your name.
Yeah, its hardly Macbeth.
Worse still, the majority of the plot is divulged through narrated slideshows.

But I cant imagine even diehard fans of that will find themselves invested.
The main story missions are straightforward enough.
There’s a sense of sameiness to enemies that gets worse the longer you go on.

Khazan’s icicle yetis and hammer heaving demons throw everything at you.
Ultimately, however, they are still fair.
Khazan balances its aggressive nonsense by giving you a massive bag of defensive tools.

But this more closely resembles the ideas of Nioh.
The cleverness comes in how you use these blades.
But by timing a dodge or guard perfectly, you could use their brink variants.

These will help you regenerate stamina or reflect damage back at your foe.
There is great satisfaction in perfectly reflecting a beast’s 30-second-long combo.
Or parrying a hulking monstrosity and shaving off half of its stagger bar.

As someone who loves the genre, I can forgive so many of Khazans defects because of this fierceness.
But I cant deny that the game has plenty of weaknesses outside of those pitched battles.
Instead, it leaves me feeling conflicted.
This review is based on a review build provided by the publisher.