Those things arent an obstacle between you and the childish joy of smashing the world to bits.

Every time a building receives enough damage for the whole thing to collapse, Im delighted regardless of context.

The freeform destruction serves a purpose for both parties.

A light, medium and heavy ready for battle before a match in The Finals.

Attackers, meanwhile, can technically approach from any angle.

This allows the video game to be video gamey where it would be fun to do so.

Need to reach a cashout in-progress on a raised platform where the ziplines have been cut by a defender?

A heavy armed with a flamethrower in The Finals.

Alongside destruction, movement is The Finals' other unit of freely available fun.

Again, this system feels generous.

Virtual reality is also used to explain map variants and game show modifiers.

Enemies turn to shiny gold coins as they take damage and die in The Finals.

), while Quick Match enters you into a standalone match.

So that’s my central thesis.

And I think those things work, too.

Players run across rooftops in The Finals.

The unlock system, meanwhile, relies on an in-game currency called VRs, earned through playing matches.

Unlock progression shares more withTeam Fortress 2than it does Call Of Duty, however.

You’re not going to be working your way through 25 different shotguns until you attain the clear best.

The heavy’s special charge ability is a starting power and just great fun in The Finals.

The first weapon I unlocked was a sniper rifle.

Instead my reaction was: ooh, I want to try that.

It’s worth noting that all of this could change.

Those are worries for another day.

For now, The Finals is the most exciting multiplayer shooter launch I’ve played in years.

I’m going to play it right now.