And you believe you might save her anyway.
The Thomasina of the future voiceover, however, sounds blank, drained and sad.
Evil in this game is a sick purple.

Thomasina isn’t just running around bumping into spooky things at random, though.
Others are easier if you already know where fairies live, or what a horse’s favourite treat is.
There’s always a visible ladder between them.

Not a bad afternoon’s work.
I think I was more impressed by how the puzzles themselves harmonise with the rest of the game.
Both you and Thomasina are first repelled by and then grow used to the locals.

You have a couple of drinks at the local.
And Thomasina starts to believe the portentous and horrible dream she had on her second night.
When the charming local lord turns up he has “I am a smiling villain!”

practically tattooed on his forehead.
A surprising link to Thomasina’s father is clearly extremely bad, not good.
But this is a beautifully dank, damp, gloomy folk horror.

There’s no way to save Thomasina.
But you’ll try, anyway.