This tier list doesn’t take cost into account - just the strength of each gun.
It has incredibly ugly ironsights so see to it you add a 2x optic to it before dropping.
After that you’ve got a very powerful bolt-action rifle for use on unsuspecting enemies.

Bulldog
The Bulldog is small but startlingly mighty.
This punchy shotgun-pistol can two-tap an enemy all the way up to blue shields.
But it’s a cheap and easily unlockable ICA weapon that can serve you very well into the mid-game.

Lacerator
A lot of people don’t get on with the Lacerator.
But once it clicks and you start to reliably land your shots, it’s a menace.
What’s more, with the latest 1.3.0 patch, it has reduced recoil and absolutely no damage falloff.

For the price, it’s really quite good.
Shattergun
The Shattergun is an absolute beast, and the best shotgun in the game by far.
Its tremendous damage allows it to one-shot a white-shield enemy, and two-shot anything else.

It’s a veritable fight-ender if you might get close enough to the enemy.
The Kinetic Arbiter is a terrifying weapon to come up against, even with the best gear.
With three quick body shots, you’ve killed a purple armour enemy.

Now that’s a scary thought.
And the KBR is so easy to use that this is hardly a tall order.
Voltaic Brute
The Voltaic Brute is the scariest automatic weapon in the game in my opinion.
It comes with a pleasantly large mag size for an SMG, and its DPS is best-in-class.
Hammer
The Hammer is the hand cannon of The Cycle: Frontier.
It’s essentially a DMR compressed into a pistol package, with added style.
That wraps up our guide to the best weapons in The Cycle: Frontier at the moment.