“It’s been great to see”, says Griffais of the Steam Decks Year One reception.
“The most surprising thing to me has been the variety of use cases we’ve seen.
Yang agrees, and offers a surprising stat on just how deep the handheld has taken root.
Emulators are up and running, for consoles spanning from the Mega Drive to the Nintendo Switch.
Some artistic souls are crafting beautiful/funny/ironiccustom boot videos.
Ive been wanting something like that for months!

Many of these developments are, evidently, community-driven.
Despite the frequency of feature updates, however, Valve dont see any additions in particular as standout game-changers.
We’re just going down the list as quickly as development bandwidth allows.”
Another concern vying for Valves attention is game compatibility.
And, indeed, ray tracing.
But at least Valve are attentive to them, sometimes fixing a problem within hours of the games launch.
TheSteam Deck Verified programis still going strong, too.
Not a bad pace at all.
Unfortunately, its not always just Linux/Proton incompatibility hiccups that can limit a game on the Steam Deck.

“It’s hard to say as it’ll depend on how developers approach it”, Griffais says.
“That said, there are benefits to game developers doing this work.
Would it benefit from more development help in the future?

So, regular old, first-gen, one and only Steam Deck: see you here again in 2024.
