Thus the fate of any competitive shooter lucky enough to acquire a seasoned pro following, I guess.

“Every year you were looking at: should there be a Hunt 2?

Should we do another thing, or should we make a sequel?

A player aiming a spiked grenade type device at another in a brick passageway in Hunt: Showdown

We’ll just keep making more content for this one.

Many of the biggest game-as-a-service projects became services almost by accident, Fifield suggests.

Maybe you designed it wrong!

A monster emerging from fire in Hunt: Showdown

Or maybe you just need to understand that not everybody’s going to play it the same.”

And so now we’re going to try and be an extraction shooter.

Or now we’re going to try and be an arena shooter."

Cover image for YouTube video

“There are different classifications that we put all those kinds of things into,” Fifield says.

“Is it aimbot stuff?

That’s one kind of cheat that you’re looking for.

A player lurking under a bridge in Hunt: Showdown, hoping to catch another off guard

Are people playing tricks with rendering?”

Updating Hunt in response to how players play it has also meant pushing the capabilities of its CryEngine technology.

And we found a version after several years of trying."

Fifield himself thought simulating wet weather wasn’t practical when he joined Crytek in 2022.

But it’s interesting that people are kind of creating that mode and forcing it on themselves.

So that’s something we’re looking at, and considering what we might do with it."