In-between all the talking?
Lots of slides and presentations and absolutely no hands anywhere near controllers.
Refreshingly familiar, I’d say.

But I wouldn’t say my time with the demo was all that scary, to be honest.
Not that this was a bad thing!
I know that’s a weird thing to say as, shock-horror - it’s a video game.

Otherwise, I had to find and turn a specified number of red gears to open more doors.
They’re challenging puzzles, too.
So, success lies in marrying the two and working in the GRP.

And that’s a key pillar of Callisto, I think.

