It’sonlygot isometric art inspired by Goya and a sanity/trauma system redolent ofDarkest Dungeon.

Sounds like an automatic RPS write-up to me.

Time flows continuously, and the hour at hand determines the challenges and opportunities in store.

An isometric view of a monastery, with various people in different rooms and a bright red viewcone in the middle, from The Stone Of Madness

The five prisoners form a Commandos-style squad.

You’ll need to pool their bespoke abilities to prevail.

Agnes, for example, is a witch with an arsenal of spells and other occult devices.

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Amelia is a young thief who can pickpocket and place traps.

Leonora seems pretty deft with a blade.

There’s equipment and upgrades to factor in, too.

While the aesthetic and premise suggest a more story-driven experience, this feels like a proper tactical sandbox.

The protagonists aren’t unfazable drones, however.

It’s out in 2025, andspeaking as both an Eco warriorand a Goya head, I am keen.

For a more upbeat spin on monks (and murder), the obvious choice isPentiment.

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