Not the boss of me

Everybody knows that the best bits of Soulsbornelikes are the bosses, right?

Your carefully honed skills are put to the test against imaginative and outrageous beasties in spectacular arenas.

What could be better than that?

The Chosen Undead stands before a bonfire in Dark Souls Remastered artwork.

Literally every other part of the game.

Theres nothing wrong with the bosses in Dark Souls, theyre some of the best in the business.

(Except for the Capra Demon and his bloody dogs.

Cover image for YouTube video

Absolutely hateful rubbish, that.)

Its just that, by and large, the experience isnt all that different to any other action game.

Its an action game, right?

A knight readies their shield as they fight an even bigger knight in Dark Souls: Prepare To Die Edition

Thats what Dark Souls absolutely nails.

There are hidden traps and lurking enemies, many of which will quite happily kill you in one shot.

However, youre still playing the game, youre still learning and honing skills.

The Ashen One wielding the Blades Of Conquest in a screenshot from the Dark Souls 3 mod Blades Of Ashina.

Nowhere does the game tell you hey, use a Divine weapon to prevent skeleton reanimation.

For an even easier time, using a blunt weapon will make the skeletons crumble with a hit.

No wonder clerics use maces!

Dark Souls Remastered gaping dragon boss fight

The enemies you encounter during these dungeon delves are really where the games superb melee combat shines, too.

The intertwining environments and overlapping systems come together to make such an expertly crafted, cohesive whole.

Stripping out the grandstanding boss encounters and pointing to them as the apex of the experience feels almost profane.