Not the kind of follower I was hoping for

After a failure-riddled start,my attemptto turnS.T.A.L.K.E.R.

2s mutants into beasts of war is finally bearing fruit.

Mercifully, a gaggle of overgrown rodents are already hopping around right outside the labyrinths entrance.

A lone mercenary attacks in the darkness in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

And, at me.

Out in the open, the situation is deteriorating.

Never has so much been owed, with so little achieved, to so few.

A pack of rodents fight a gang of bandits in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Clearly, Id need to replenish my mutants.

I decide, again, to trot back to the cement factory region where Id picked up that Bloodsucker.

Sorry, matey boy, Ive got appointments with far more violent freaks than you.

A distant enemy merc hunts the player through the trees in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

I run into a nearby thicket, breaking his line of sight, and lose him in the trees.

Soon, I begin wondering if the mutants are trying the same with me.

Its that guy again!

An excessively zoomed-in shot of an enemy merc in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

I dont know him.

He doesnt know me.

But he knows I must die.

A Snork mutant is startled by the player in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Friend, I have never been so happy to see your emaciated, gas-masked face.

That just leaves one other mystery: why was the Snork beeping?

Looks like Im not the only one in the Zone looking to tame its beasts.

A A Snork attacks a mercenary, who is attacking the player, in S.T.A.L.K.E.R. 2: Heart of Chornobyl.