Time crisis
Hitting pause in a video game is like dropping a wall across it.
In theory, the pause screen and its contents are not truly part of the game.
The game world is always privileged as the site that gameplay happens."

The diegetic/non-diegetic division is blurry, however - indeed, it’s fundamentally a lie.
Using Fuse to combine inventory items into fancy breeds of arrow pauses the game.
Ultrahand, the game’s vehicle-editing tool, operates in real time.

And sometimes, it’s aggravating.