Happily, following a year of tweaks and additions, The Anacrusis is in a much better place.
Even if that place is still turtleneck-deep in extraterrestrial viscera.
“We had a little bit of a rough launch”, admits studio co-founder and CEO Chet Faliszek.

“But we’ve done 28 updates in that year.
“That [feel] isn’t like one thing, right?
That’s 50 million things”, he says.

“That’s how the weapon feedback feels.
There’s a whole bunch of things that we did that got us to that point.”
“And now I think we’re there.

According to Faliszek, this was the plan from the start.
The Discord that we made was the best idea that we had before launch.
Before we even announced the game, we started the Discord up,” he says.

And we learned so much stuff of what works, what doesn’t work.
Other times, it could shape the game more fundamentally.
Considering the first three Episodes launched as feature-complete, why switch to this approach?

But this approach was, again, redirected by feedback.
“They dont”, says Smith.
“We did a poll.

They absolutely do not.”
Because the point of this is to get the feedback.”
Here’s another big change: mods.

One of those survivors, wonderfully, can be Lance himself.
you could share the joke, too.
Though you might opt out of this, if you just want to see vanilla cosmetics.

As for the custom campaigns, Ive found all three to be perfectly serviceable sideshows to the official Episodes.
Listening to them dictates when we go out of 1.0.
So it’s really when all of that comes together."

But as Faliszek also says, “This is the game we had wanted to release originally.”
So, yeah."
