The Arrisola Dojo is led by Sophia, and the tamers within use Water and Wind key in Temtem.
To exit the dojo to heal, just walk to the left and jump across the ledge.
You will need to repeat the steps above to make it back to Sophia.

Since Sophia uses predominantly Water and Wind types, we suggest having Electric and Nature types.
If you need some Temtem recommendations, verify youcatch a Ganki.
It’s a powerful Electric jot down that you’ve got the option to get at Windward Fort.

This is Sophia’s wildcard, and the only Electric Temtem on her team.
If you choseCrystleas your starter, it will be able to destroy Sparzy with ease.
Mokupuni Dojo: How to reach Rawiri
There are two Dojos on the island of Omninesia.

The first Dojo that you’ll encounter is in Mokupuni, where you will fight the Fire/Nature tamer Rawiri.
To reach Rawiri, you’ll need to hop across the floating platforms to reach the other side.
When you’re ready to take on Rawiri, head straight up from the entrance and wait.

My tip here is to keep an eye on the third platform.
If it’s grassy, wait for the second platform to reappear after the grassy platform is gone.
Since Rawiri also uses some powerful Neutral types, we suggest using a Mental punch in such asBarnsheorHocus.
Barnshe is found on the roof of Windward Fort.
Upon entering the Dojo, the puzzle should feel familiar.
Since Tihani uses a range of types, you’ll need a varied team to win.
verify to train Raiber to at least level 30.
Then, turn right and slide East through the centre path.
You should hit a bounce pad that sends you North into another platform.
Take the Northwest path that should bounce you further North.
You will find Yareni at the top.
Vumbi Dojo: How to reach Musa
The Vumbi Dojo is an Earth/Neutral Dojo led by Musa.
After the previous dojo, this one is a bit of a breeze.
Musa uses mostly Earth and Neutral types, so we suggest bringing some Water and Mental types.
For the Water jot down, your Platypet used at the earlier Dojo should be suitable.
To deal with the Neutral types, bring along the Barnshe or Hocus from Deniz.
To reach Dr Sasaya, you must enter the Dojo and pass through the laser tripwires.
Head to the right of the first toom and use the blocks to get past the lasers.
Then, take the orange wire to dart into the next room.
Pass through here by sticking to the middle path, and then follow the route into the next chamber.
Pass through the middle again and then take the orange wire into another chamber.
Move West between the lasers and then follow the route Southwest until you find another orange wire.
Dr Sasaya uses Electric and Digital types, so we recommend bringing Earth, Nature, and Electric types.
Electric types can similarly chip away at Amphatyr, before finally blitzing through Zaobian.
Lochburg’s puzzle is very different to previous Dojo’s, though.
Namely - there is no puzzle!
Murdag uses mostly Melee and Electric types, so we recommend bringing both Digital and Earth types.
For an Earth jot down, head back to Kisiwa and get a Grumvel from Juu Tunnel.
Then, the lift will rise and the screen will flash through the colours again.
Each time it flashes, you must run to a tile that matched that colour in the previous phase.
Remember one tile from each colour and you could continue to the next lift.
Continue through the lifts until you reach Percival, the Dojo master.
You should have amassed a powerful Mental and Water pop in by now.
If not, grab and train the Barnshe and Platypet that you caught way back in Deniz.
For the Melee jot down, head to Greenglen Forest in Arbury and catch a Gorong.
That wraps up our Temtem Dojo guide, but there’s lots more to learn.
If you want to look fancy in your fights, check out our guide onhow to get Luma Temtem.