Tchias island is a marvel to behold.
It’s a lot, but Awaceb seem to take it all in their stride.
Tchia leaves her island to save her father and put a stop to Meavoras evil reign.

It almost acts as a round-trip through Tchia’s giant set-pieces.
I also love how authentic the story is to its inspiration.
New Caledonian culture, folklore, and traditions are stamped all over Tchia.

It just makes Tchia feel like a lovingly-made game made by people who really care.
These inspirations carry through into the in-game archipelago itself, which, put simply, is utterly gorgeous.
And not a single inch of the islands in Tchia is barren.

You dont even have to touch a single toe to the ground in Tchia unless you want to.
Completely mistime your tree hop?
Just bust out your glider and sail gently to the ground.

you’re able to also climb on any surface you like, Breath Of The Wild-style.
It’s pretty cool.
Even more reasons to explore!

Another way to hitch a ride in Tchia is to soul-jump into animals.
Soul-jumping feels incredibly fluid, whether you’re playing with a controller or keyboard and mouse.
In no time you’ll be moving around the island, soul-jumping as you go, with ease.

Think your soul-jumping is pretty slick?
Early game camps advance into large-scale factories as the story progresses, really testing your familiarity with soul-jumping.
I like these challenges; they feel more aciton-packed than Tchia’s usual laid-back vibe.

Something for everyone, innit.
When you want a break from being an arsonist, there are plenty of activities to unwind with.
Ive not even talked about the totem shrine missions, the photo mode, or the cool rock-balancing mini-game!

I feel like Ive still got a good ten more hours of exploration and activities left to do.
What a wonderful game.

