But still, I think it’s worth persevering.
They’re striking designs.
Thus Zau, and Zuberi, also gradually learn to accept their grief.

It’s likeGris, but less annoying to me, specifically.
As you continue, you get more abilities layered on top to help with traversal.
The world you explore is more of an unalloyed delight.

But while the world is full of beauty, it’s also full of monsters.
Backing them up are floating snakes that spit acid and tiny flying lizards that divebomb you.
It’s an impressive amount of variety.

But it is, I think, a bit too much variety in practise to be entirely fun.
Neither was his ranged Moon attack automatically firing straight up instead of at the enemy.
For me, I’m not sure it does!

This review was based on a review build of the game provided by the developers.
