Its deeply imperfect and willfully obtuse, but also absolutely fascinating.
As we progress, you may feel steadily more disorientated.
Itll be like a brewery tour Ive somehow inherited control of by murder-boning the previous owners.

The cards come in four flavours: carnality, bloodshed, conquest, and extravagance.
Each also has a value like ‘gold’ or ‘silver’.
To fulfil a card, you better find a target of equal value to enact it upon.

Theres also an option to attempt to bone the tutorial magician, which I pickedout ofcuriosity only.
It doesnt work, anyway.
As you quickly realise, your courtiers here are resources, Theres an almostFrostpunk-ish efficient tyranny to it all.

Youve got seven days to resolve it before the Sultan executes you.
This is where it gets a little complicated, but very broadly, its a narrative worker placement game.
As you could likely tell - its a lot.
Its very dark, but it also feels very vibrant with ideas.