One of my new year’s resolutions was to learn how to make flawless pizza.

The ‘harvest’ refers to slaughter, not grain.

Should have guessed really.

A screenshot of deckbuilding dungeon crawler Into The Restless Ruins with a horrific blue homunculus staring lovingly from the corner.

Into The Restless Ruinsis a roguelite dungeon crawler deckbuilder.

That’s a bit like the originalWarhammer Quest, my beloved!

Some of them are plain corridors or junction points, some are rooms with special effects.

Cover image for YouTube video

A damage-buffing armoury, say, or a place to heal.

You get three build points, which normally means you might place three tiles.

Your character swings their weapon automatically, but you might finesse combat through movement and positioning.

Slain enemies drop glimour, and the harvest maiden will grant you new room cards when you collect enough.

Storytelling is svelte during the actual runs, but room tiles do have snatches of detail.

A training room where blood seeps from the dummies.

A campfire you’ve got the option to’t feel the warmth from.

I did press, like, four of them.

If I had to describe it in a single word, I’d say “addicting”.

And then I’d beat myself up because the correct word is “addictive”.

Ahem: I had to tear myself away and I want to play more of it.

On the wishlist it goes.

you’re free to findInto The Restless Ruins' demo on Steam here.