Streets ahead of the competition
Back in February 1991, Capcom released Street Fighter 2 to arcades.
Yet, withStreet Fighter 6, Capcom have seemingly done the impossible.
Street Fighter 6 has the best story mode in any fighting game Ive played.

Certain enemies will block every single attack, forcing you to repeatedly grab them instead.
Personally however, I think the Dynamic control scheme might be the most interesting of the three.
Of course, just like with every Street Fighter, I do have my bias.

Unfortunately, SF6 isnt perfect, as I did run into a few technical issues whilst playing on PC.
There are also a few RPG-lite systems integrated into the World Tour that quickly developed into repeated annoyances.



