For example, Do: invest in defences early on.
Tricky, when there’s not a lot of wood to feed it with.
I was curious, though.

The survivors will have to gather knowledge for their new home and use this to overcome adversity.
Inspiration from the Earths fauna was critical, so we could ensure their behaviours are intelligible to the players.
Not its giant ant-like scorpion Shirkers, though, Dyankov jests.

“They were not meant to be very beautiful!”
It’s not just Stranded’s animals that draw on their real-life counterparts.
The technology you craft in Alien Dawn also has a very distinct, contemporary look to it.

Take the game’s use of electricity, for example.
Same with the building materials.
Recognisability helps to reduce complexity and create a smoother experience.

This is the reason why the Moons in Stranded: Alien Dawn bear names from the Greek mythology.
We wanted to have an overarching embodiment, or persona, of the environment that the player is facing.
The pace with this particular moon might be challenging even for the most experienced players."

Then again, I should probably just heed Dyankov’s advice and jump straight in, dying be damned.
Now if you’ll excuse me, I’ve got a Chaos Moon to go and howl at.








