You’re Aegis, a feminine robot created to entertain and protect Queen Marie Antoinette.
It’s a bit too easy, in fact.
Steelrising has eight levels, comprising different areas in and around Paris.

The banks of the Seine!
Ooh, is that Notre Dame on the skyline?
This being during a swiftly-quashed revolution, however, means that Paris is in a state of fun ruin.

The other barriers to your progress are, of course, all the bad robots.
It has a nasty habit of hiding on walls and landing on you like an absolute bastard.
Some of the big bosses are tremendous fun as well.

My favourite was basically a very sarcastically-designed bishop’s mitre rolling around on a buzz-saw.
It even held a bible and had a tiny little bishop figurine as a head.
There’s some leeway in how you go at these lads as well.

They feel different, and suit different styles.
And the problem was that I became basically unstoppable.
There are a few things to hold you back in combat.

Despite this, though, I spent most of Steelrising feeling overpowered.
I specced to move fast and stun hard, so I could constantly perform finisher moves and special attacks.
I couldn’t tell you places that are good for grinding in Steelrising anyway.

I found the levels, while fun to look at, to be inconsistent.
There are long stretches with no enemies at all, while other areas are stacked.
And because you’ve got the option to’t travel between them, it discourages exploration.
And it’s worse because it’s so almost better than that.