You’re Aegis, a feminine robot created to entertain and protect Queen Marie Antoinette.

It’s a bit too easy, in fact.

Steelrising has eight levels, comprising different areas in and around Paris.

A close up of Aegis, a feminine robot and the protagonist of Steelrising

The banks of the Seine!

Ooh, is that Notre Dame on the skyline?

This being during a swiftly-quashed revolution, however, means that Paris is in a state of fun ruin.

Cover image for YouTube video

The other barriers to your progress are, of course, all the bad robots.

It has a nasty habit of hiding on walls and landing on you like an absolute bastard.

Some of the big bosses are tremendous fun as well.

Aegis stands on a balcony and looks out at the Louvres Palace gardens in Steelrising

My favourite was basically a very sarcastically-designed bishop’s mitre rolling around on a buzz-saw.

It even held a bible and had a tiny little bishop figurine as a head.

There’s some leeway in how you go at these lads as well.

Aegis in Steelrising shoots at a boss enemy, an ‘unstable statuary ram, inside the Louvre palace

They feel different, and suit different styles.

And the problem was that I became basically unstoppable.

There are a few things to hold you back in combat.

Lafayette in Steelrising, saying “Sa Majeste! Is she safe?” much like a native French speaker would

Despite this, though, I spent most of Steelrising feeling overpowered.

I specced to move fast and stun hard, so I could constantly perform finisher moves and special attacks.

I couldn’t tell you places that are good for grinding in Steelrising anyway.

Aegis, the robot in Steelrising, attacks an automaton built to play the trumpet

I found the levels, while fun to look at, to be inconsistent.

There are long stretches with no enemies at all, while other areas are stacked.

And because you’ve got the option to’t travel between them, it discourages exploration.

And it’s worse because it’s so almost better than that.