They suggest switching to a single-purchase model or free-to-play with microtransactions instead.

Here’s what it says about in-game ads being fine as long as they fit the context.

There’s an interesting tradition of product placement within games, ranging from signboards for pirate simOverboard!

An advertising board for Energizer batteries inside Remedy’s Alan Wake

in the otherwise galleon-deficient G-Police, toObama campaign ads in Burnout Paradise.

Publishers have, unsurprisingly, expressed qualified approval for the idea.

Among the more egregious examples of noxious in-game advertising is the originalAlan Wake, would you believe.

While mandatory ad-watching tends to be associated with mobile, console and PC publishers have tried it too.

2Konce added unskippable ads to NBA 2K21, for instance, rolling them back after an outcry.