It wasn’t always so easy.

We have this phrase, ‘Take it out of the spotlight.'"

He goes on to give an example.

Supervisor Lin welcomes the player back to Vectera in Starfield.

That’s pretty complex system and it was very punitive.

So we kept trying where you get these afflictions, we kept trying to tune it.

Where it ends up being, it matters, but only a little bit.

It matters more in flavour.

The affliction you get is more annoying knowing you have it, than the game result.

[That] might be something we address going forward," added Howard.

“We’re really happy where that ended up, the game in your hand.

What’s the response time when I pull the trigger to the screen reacting?

Theirfull episode archive is worth exploring.