There’s so much space it’s hard to find a connection
Space.
These are the voyages of me, reviewing Bethesda’s big space RPGStarfield.
Here we will reach for the term NASA-punk, which has been pegged as Starfield’s broad aesthetic style.

The future is modular cubes with rounded corners - even the food!
And in fairness that might be a mission that exists.
The “You” there is, well, whoever you want to be.

I’d recommend you get through most of it as quickly as you might.
Despite the map actively fighting against you, the authored cities themselves are evocative, cool places.
Stuff like that is extremely good!

I like it a lot!
It’s also lacking in some of the reactivity you’d expect from a BethesdaRPG.
Your life was endangered!

- are youactuallydoing anything?
Other cracks are stuffed with extra hashtag content that you don’treallyneed to engage in.
Building your own ship?

That’s pretty great.
It’s fucking great.
A shame, then, that you don’t actually spend much time flying around!

This is why Starfield feels smaller thanSkyrimor Fallout.
You cannot, as it were, see that planet and fly to it.
you might’t reliably walk somewhere and find something weird and interesting.

I’ve not run into anything that feels actually lived in like that in Starfield.
In fact, I’d rather you didn’t.
This review was based on a retail copy of the game that was provided by publishers Bethesda Softworks.

