Are we done here?

The theme of the day, as indicated by the title, is survival.

What does it mean to survive?

Cal Kestis, the main character of Star Wars Jedi: Survivor, standing in front of a rocky landscape and brandishing two lightsaber blades

What does it mean to have a home?

What does survival cost?

In keeping with this theme, Cal and his pals are less nomadic this time.

Cover image for YouTube video

There is a pair of inversely-sized friends who set up a holo-gaming table in a side room.

There is a robot DJ, and so on.

Many of these are impressive and beautiful, including windy desert vistas, exploded moons and dark swamps.

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There are many little secret caves and treacherous valleys to find and explore.

I would argue too many.

Cal already has his grappling, wall-running, and Force push/pulls.

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Other expansions are welcome.

Each have slightly different abilities, and two are equippable at once.

It’s this that makes mastering the combat feel satisfying.

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Combat is also, I think, where you might see the developers at Respawn having the most fun.

I long ago succumbed to Star Wars fatigue, but Jedi Survivor is good!

It’s Star Wars!

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Bingo, bango, you’ve got a game that’s worth spending money on, probably.

It’s too much!

That doesn’t feel very Jedi Knight.

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My repeated calls for every game to be at least 40% smaller go unheeded.

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