Splitting it out
I’m honestly a little surprised by how much I’m enjoyingStar Trek: Infinite.
I kept discovering more depth to Infinite.
Admittedly, this is partly a result of itsextremelylimited tutorial (pre-release).

Oddly, this worked out well for me.
Instead I threw myself in, and stumbled into something resembling competence by excavating it bit by bit.
This is very much a game to dive intoexpecting to loseuntil you know what’s going on.

Appropriately, the game’s biggest focus is on exploration.
Surveying stars reveals resources for mining, and anomalies to investigate.
My colony was rendered 90% uninhabitable, and then it was hit by afourthdisaster.

It has me deciding what’s the most appropriate thing to do and what’s in character.
Or you canbethe Federation dorks, of course.
This is absolutely a game that will wipe out your capital like that.

Could you send another one?
Perhaps that bald feller, I bet we can do him too.
I mean, do it with him.

Much of your time will also be spent building up planets and their population.
you’re able to also designate a category to the whole planet (e.g.
There’s a lot of room to customise, and less rote building order stuff.

But it’s largely whack-a-mole, and by far the least enjoyable part of the game.
No skirmishing, no ambushes, not even sneaking into the drive-through.
But that was a fairly small part of my game.

There’s room for UI improvement too.
There’s no event log, and several events don’t pause the game but really should.
I recorded all these complaints with a detached sort of “hmm” rather than major frustration.
