In Ukrainian, obviously.

2 to get with the times as a shooter.

That doesnt mean its now more Call of Duty thanCall of Pripyat, mind.

A masked stalker stares ahead in a S.T.A.L.K.E.R. 2: Heart of Chornobyl cutscene.

Again, thats not to say that this is S.T.A.L.K.E.R.

with the edges sanded down.

Just tooled up for a big mission?

A hallway shootout in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Heres three monster attacks and a bandit ambush so youre limping and bulletless by the time you get there.

Found some nice loot?

Favourite gun jammed twice before it can finish a single magazine?

Dog-like mutants attack a band of stalkers in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

The friction isnt just there to be cruel, though.

Chancing upon another visually striking, artifact-hiding anomaly, for instance.

Roaming around Heart Of Chornobyl provides ample opportunity for these memorable moments of overlapping murder sources.

Anomalous bubbles surround an abandoned helicopter in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

This kind of thing might be music to the ears of starving S.T.A.L.K.E.R.

enthusiasts, as will Heart Of Chernobyls success in maintaining another series highlight: the atmosphere.

The modern Zone is as tense, lonely, and sometimes eerily beautiful as ever.

Landing a headshot on a cultist in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Theres a great sense of place to Heart Of Chornobyl, and not just thanks to this atmosphere-building.

Its a compelling argument for handcrafted open worlds over thelifelessnessthat procedural generation so often brings.

touch, albeit one thats more enjoyableironically, is the jank.

An anomalous storm turns the skies red in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

As well as some unfinished gluing, and more than a little haphazard welding.

I can live with that.

But scouts honour, S.T.A.L.K.E.R.

The Duga radar array lights up with crackling electricity in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Your character gaining a radio filter effect when he shouldnt.

The artifact indicator light on your starting detector not working.

The HUD compass disappearing.

A bug sends a soldier sinking into the floor in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Game stutter, despite compiling shaders on every goddamn launch.

Character mouth flaps not working in cutscenes.

The enemy awareness indicator showing every time you unpause.

A Controller mutant unleashes a psychic attack in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

Subtitles showing when youve switched them off.

Weapon crosshairs expanding to the edges of the screen during a conversation.

After which, I could slope back and progress the story.

A bus shelter, showcasing some Ukrainian mosaic art, in S.T.A.L.K.E.R. 2: Heart of Chornobyl.

2 releasing in anything approaching rock-solid shape.

2 has been forced to take shape amid real-life horrors.

since its origins as the sci-fi novel Roadside Picnic.

It is, however, more keen than previous games on highlighting Ukrainian culture.

Ive been battered and sometimes frustrated by S.T.A.L.K.E.R.

And even in the latter case, thats probably not an alien concept to S.T.A.L.K.E.R.

This review is based on a retail version provided by the publisher.