The maps were some of the best things about it.

Old-school mega-arenas adorned with portal-zappable walls that functioned as DIY shortcuts.

As virtual coliseums of chaos go, they were pretty cool.

A Splitgate player creates a portal on a wall in front of them.

Well, now you’re free to make your own.

It’s pretty rudimentary at the moment.

This simplicity is purposeful, say developers 1047 Games.

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At least for now.

“Of course we’re going to evolve this.

The result was a conglomeration of pyramids that immediately broughtSandboxofHalo 3to mind.

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For the time being, it’s a limited tool.

There’s no control over lighting, for example.

And no sign of scripting either, which means no wacky moving parts.

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The devs are waiting to see if those are things mappers actually want, says Proulx.

After all, they might just want new rocks.

you’re able to then save that map after the match ends.

A new map update for season 1 of Splitgate, a temple of white marble with trees here and there

“We’re working on a system that is more developed,” says Proulx on this last point.

So it’s early days then.

But, hey, it fits Splitgate’s MO perfectly.

(Listen, we all have hobbies, all right?)

Once again, Splitgate seems poised to distract a few John Chiefs from their beloved battle rifles.

Although Proulx, who likes the new Halo, says that’s not necessarily the aim.

When it comes to the inter-game rivalry, I’m not totally convinced.

My friend left our call and immediately booted up Splitgate.

The games are distinct, sure, but they’re still competing for attention.

Which makes the map creator another instance of Splitgate beating Halo to the punch.

So you shot me with an assault rifle?

Well, now I have a plasma gun.

“It kind of acts as this comeback mechanic,” says Proulx.

They’ve also rehauled one map, Forgone Destruction.

That rehaul is part of an ongoing effort to make Splitgate a little fancier.

There is a sense, from the way Proulx tells it, that the studio is growing up.

Investors crawled out of their money dens to vomit cash into the game’s future.

As co-founder and CEO, Proulx wants to improve the studio with that funding.

He describes Splitgate as an “extremely well-executed indie game”.

But when thinking about the future, he looks to the giants of Fortnite or Call Of Duty Warzone.

We don’t need to get to the size of a Fortnite.

We don’t need a thousand developers.

“We really do want to create a triple-A game.”

For my (non-investor) money, Splitgate has already proven itself.

And now you might make your own weird maps while you’re at it.

That’s enough for me.

The distinction between indie and blockbuster is so nebulous you could fly a spaceship through it.