It Takes Two 2
Brendan:Hello, Nic.
Why are you here, in my review?
What is this, some kind ofSplit Fiction?

Some kind ofco-opadventure by Hazelight?
Fine, since you’re here: what’s the best bit of Split Fiction, Brendy?
Brendan:We were escaping sci-fi gunships on the back of a stolen motorcycle.

You must have felt cool steering us between missiles and gunfire.
I could see none of that.
I was too focused on clicking the “accept” box on a Terms and Conditions screen.

I laughed the whole time.
Nic:My favourite bit involved pigs.
Then we fell through a meat grinder and popped out as sausages.

Brendan:I didn’t like that bit.
Although it did make me hungry.
Let me explain the basic set-up before we get deeper into it.

Two unpublished writers meet at a big shady company’s experimental brain scanning session.
What a good idea for a videogame.
Brendan:It’s “video game”.

I think you said you the pig party was “too much whimsy” for you.
There were also two whimsical pigs grilling a third whimsical pig on a whimsical spit.
But those almost Amanita-style bits stood out for me because much of the game felt traditional and restrained.

Mio’s troubles bleed into her cyberpunk debt story.
Zoe’s childhood memories are a constant source of fantasy twee.
My Ape had to stomp down flowers to clear a path for your fairy to fly through.

Only sometimes instead of ladder you’re getting hurled across rooftops inside a portaloo.
I do not think it is a game for either of us - Warhammer McFadden and Tekken O’Hara.
But I did laugh a surprising amount at the slapstick nature of many deaths.

It’s all downhill from there because none of them are actually that tasty.
Brendan:It is definitely a novelty parade.
Look, you’re in a R-punch in style shmup now.
No wait, a family-friendly platformer with pigs.
Scratch that, now you’ve gotta blast through a multi-phase Metroid-style boss encounter.
It plays with gravity-shifting, and the portals of, uh Portal.
It is sometimes a very traditional third-person shooter.
You once remarked there’s a definite God Of War 2 flavour to some bosses.
There are also many sections where you swing between grapple points while things collapse around you.
Brendan:On top of this, it is full of watery references to other games and media.
It’s a very accessible like-as-many-dweebs-as-possible game.
Nic:Ah, The Deku tree.
This was a big old-faced oak in one of Zoe’s stories.
Brendan:Ah yes, a leaf tree.
Like a fur cat.
Or a rock stone.
Why not Garth Marenghi them or something?
But Mio and Zoe are simply by-the-numbers scribes trapped in a by-the-numbers story (inside another by-the-numbers story).
Nic:There are definiteAlan Wakeby way of Mr. Men morality vibes to the whole thing.
Also, I in no way co-sign Brendy’s assertion that I am a “real writer”.
Is that part of the joke?
Or have a deathmatch.
You could retract spikes and extend platforms.
Anyway, I think we’ve dissected this quite a lot now.
I got the feeling you were growing tired of our misadventures at a faster rate than I was.
And that disparity is never a good thing when it comes to couch co-op games like this.
But we both came to the agreement that, eh, it’s not our bag.
It’s a joy facilitator, rather than a joy generator.
A fun bridge, not a fun spout.
(Remember when you said I was a real writer?)
Brendan:I stand by it.
You would never call an oak a “leaf tree”.
Nic:I believe it’s written ‘leaftree’ actually.
This review is based on a review build provided by the publisher.