The heroes themselves are unique individuals, all with their own personalities and backstories.

The goal, Wagner told me, is to condense the experience so that its always exciting.

Automatically resolving fights is also an option, if youre more of a big picture mage.

A huge, multi-tiered city in SpellForce: Conquest Of Eo

Each one has multiple outcomes and some tough moral choices are promised.

At the time of the demo, they were approaching 600 individual stories, all handwritten.

This is where Spellforce gets really exciting, as all the moving parts begin to interact.

Cover image for YouTube video

SpellForce veterans will be pleased to hear that the game is in good hands.

A wide shot of the intricate world map in SpellForce: Conquest Of Eo

The quest book, an old illuminated tome, in SpellForce Conquest Of Eo

A misty, night time battle in SpellForce: Conquest Of Eo