Despite only being in early access, it’s already got a solid foundation to work from.
Yeah, I thought that would convince you.
Spellbook Demonslayers is as you’d expect from aVampire Survivors-like.

It’s very hard to go wrong.
Ice traps become towering obelisks that shatter on impact.
Fizzing orbs become the equivalent of beetles that’ll scurry about and leech health.

So, it’s refreshing that Spellbook rewards one’s investments with similarly fun evolutions.
A bit tedious unfortunately.
But I still appreciate their presence as mini-challenges to break up the usual wave-clearing.

One of Spellbook’s greatest triumphs is in the clarity of its presentation.
Did I mention that it’s only 4?
Can’t argue with that.