That’s Eggbertainment
I used to draw Abes Oddysee levels.
Then Abes Exoddus, when that came out.
Also, before them, every other platform game I ever got my hands on.

Thats a level; thats a side-scrolling environment.
Thats what Id do, basically all the time, basically every day.
Id tried before, with Doom, but the editor was incomprehensible.

But I wasnt aware of that yet.
The package included a rather lengthy single-player game, but what did we care?
What could we possibly have cared when the holy grail was finally upon us?

We found, though, that these passages were too obvious to the naked eye.
Anyone even slightly familiar with Speedy Eggbert could identify them instantly.
This presented a problem until we noticed that there was an interesting wrinkle with the games moving platforms.

This was like solving the Rosetta Stone, as Im sure you could understand.
It was through this experimentation that we discovered other exploits which enhanced our ability to design levels.
You could use wind to create, essentially, one-way corridors.

Youve got to make do with what youve got!
An infinitely expandable game that constantly rewarded our creativity and never, ever faltered.
It wasnt until much later that I discovered what the deal with Speedy Eggbert actually was.
This expanded Eggberts excuse me, Blupis - world even more.
Everything I could ever have wished for and much, much more!
Speedy Blupi 2 was the most important game of my youth.
Even if they did only score 4% in PC Gamer.