As a concept, at least, SpaceCraft seems both flavourless and oddly inclined to overplay its own familiarity.

I mean, look at that title.

Consider its chilly blend of functionality and punmanship.

A woman talking to you in SpaceCraft, with screens and holographic globes visible in the huge hallway behind

You already know broadly what this game involves, yes?

This you may do eternally, for there are thousands of planets in store.

Your objective is broadly to rebuild, and build, and build some more.

Cover image for YouTube video

Which brings us to the question of online.

SpaceCraft is categorised as “massively multiplayer"on Steamand in announcement materials.

Each server houses a few thousand players, with the exact number still TBC.

A ship flying past a space station towards a red planet in SpaceCraft

Inour reveal post from the PCGeoffies, I called the game an MMO.

“But it’s a choice that you have.”

While approaching a planet, you receive a distress call, and trace it to a ruined base.

A group of players running through a scifi facility with glowing columns and ceiling fixtures in SpaceCraft

While exploring it in first-person, you craft an item to repair a door and rescue a trapped NPC.

As you take off, you realise that the planet has extensive oceans.

As you’d hope, the ship customisation seems pretty elaborate.

A spaceship being constructed in SpaceCraft, with a blue-red hull and attachable wings.

It needs to be, because it’ll be critical to the in-game economy.

It would save a lot of time reinventing the hyperdrive.

The hope, of course, is that the final dish will taste more exotic than the ingredients.

“Several games have been very focussed on the simulation aspect,” observed Cannasse.

“Some of the games have been focussed on the economic aspect, or on the combat aspect.

And I think what SpaceCraft brings is a unique mix of these.

“And I think SpaceCraft is very much that.