You rememberthat thing, right?
Plus, no-ones got a big enough table.
Or the new errata.

Thank the Omni-trevor, then, for the three-playerco-opofWarhammer 40,000: Space Marine 2.
Warhammer with the boys?
said Horace as he stretchily dished out preview keys from an entirely different postcode.

I feel yes when moving, heck yes when shooting, and ehhh not so much when meleeing.
Still, I wasnt quite able to get in the rhythm of it all.
The jump pack, however…
Edwin:They seem commendably chonky to me?

I was playing on controller, which has rumble for footsteps.
I didnt feel like they were too light-touch in melee, either.
I do agree that theres tension between this being a horde-slaying game and a duelling game.

And yeah, that jetpack.
If you aim it far afield it makes the game feel almost like a wingsuit simulator.
Space Marines are more aerodynamic than they seem.

Thats partly why I preferred sticking to blasting, along with the guns themselves being properly deafening bang-bang factories.
Theyre basically cannons, you see.
And yep, they do feel great here.

Edwin: Ah, the Imperial Guard.
But yes, Space Marine IIs opening level goes hard on the wish fulfilment.
Edwin:Is this the one I said I wanted to eat?
With the lovely lozenge-y blue hull panels and those nibbly golden parts.
It turns out Id like to eat quite a lot of the Warhammer 40K universe, actually.
Sorry, what were we talking about again?
Nic:I, too, have been watching too much Delicious In Dungeon.
Were we talking about jetpacks?
James:The Battle Barge does look a little like a Viennetta, now come to think of it.
Wait, no, itwasjetpacks.
Thats a compliment, really.
And lawdy, those skyboxes!
But, yeah, there was definitely that sense of likely getting Megamanned after a frantic opening.
James:“Sorry I had to… Edwin: Picture it showing up as a Warhammer brand Mr Clippy.
“It looks like youre trying to climb some platforms.
Would you like a jetpack?”
Nic:“Im back…pack!”
I feel I might have stolen that one from one of you two.
James:Possibly from Edwin.
But then Ill allow it, because Edwin was always STEALING MY KILLS.
Edwin:“Feeling exhausted” was definitely mine.
That flying brain thing, for example.
It was kind of a dick move, in hindsight.
Finishers in Space Marine II arent just for show - they replenish your shields.
I guess thats why you kept dying suddenly?
My skill just created a big green holo-ball that marked beasties for extra damage.
Sir, my gun fires explosive shells the size of their skulls, outgoing damage aint the issue here.
Waiter, theres some blue goats in my bug soup!
Or Tzaangors, I suppose, if you want to be a nerd about it.
Youd burst into a room to see nids fighting Tzeentch chaos warriors.
I do hope the Orks make a return later though.
I feel theres not much levity with nids, unless you count spiking them into the concrete.
Edwin:I like how you could bully the smaller nids - there are canned finishers for them too.
COME HITHER, SCURRYING XENO CHILD.
BANG BANG BANG ON THE FLOOR WITH YOU.
Nope - Tzeentchs lads are on tour and they dont care who knows it.
Warhammer with the boys continued apace up until the games first boss.
you’re able to even switch weapons mid-match.