But there was one thing I couldn’t talk about Cyberspace stages: Bite-sized levels a la classic Sonic.
And here’s why it might’ve been one of the best bits of the demo.
The environments are often all cyber-y, with neon lights and weird abstract shapes and circuits and things.

As if you needed any more validation, those Cyberspace levels are real!
And I played one of them during my brief stint with Frontiers.
Instead, I entered the total antithesis of Frontiers: colourful, loud, and focused.

It was everything you’d expect from a 3D Sonic stage, but better?
