Well, thisisthe godfather of the notoriously unforthcoming Souls series we’re talking about.

He commented that his approach to open world design is similar to his philosophy on game difficulty.

“We don’t set out to create a difficult game.

A knight riding through a field of stones and corn with a huge shadowy golden tree in the distance

We set out to create a challenging game.

By contrast, a lot of Elden Ring just feels like “content”, to me.

A monstrous knight hunched over with objects protruding from its back

A monstrous figure with an enlarged glowing head in a dark forest