The only “twos” you shall be “merging” in Sniper At Work are bullets and faces.
The only princes you shall acknowledge are their royal highnesses Distance, Wind, and Timing.
You may or may not find all that “soothing” - I won’t judge.

Right, that’s enough quotation marks for one article.
There won’t be any left for the next interview feature at this rate.
Here’s the trailer.

And here’sthe Steam page.
Why are you in an elevator?
Because you are heading to the roof with your rifle, of course.
Here are some features.
Dynamic Scenarios: Missions adapt to your decisions (and occasional missteps), keeping keeping every playthrough unpredictable.
I’m not wholly convinced by the switches to elevated third-person in the trailer.
I can’t figure out how they fit into the rest of the game.
Beyond that, yeah, more of this kindly.
Especially given that it doesn’t have a release date yet.
They could strike at any moment.
The only cherries you shall pick here are chunks of frozen firewood.