MOBAs are like that.

After 30 hours, it often still feels like that - but I am enjoying myself.

Despite Valves third-person elephant in the lane.

Fighting in a lane as a dual blade assassin character in Smite 2.

Knowing my MOBA fundamentals has definitely helped, though.

Now you know your MOBA fundamentals, too!

Except you dont, of course.

A team defeats a single enemy in Smite 2.

They know these things, and they will kill you over and over again until you do too.

Even in the post-launch buzz I couldnt find an Arena game.

With so much to learn, its a shame that developers Hi-Rez dont seem more interested in teaching.

The defeat screen in Smite 2.

Even sans role tag, a simple text summary of each Gods toolkit would go a long way.

Or did I just do buttons wrong?

Plot twist: this is all part of the fun.

A sketchy team fight in Smite 2.

Simply having less to learn largely makes up for Smite 2 fumbling the teach.

And I could have!

I have since pulled off some, forgive the self-horn-toot, pretty sick dodges with Lokis own ultimate.

Fighting in lane as a cutesy blue wizard in Smite 2.

One particularly tense getaway using those cloaking bushes made me whoop.

Second, foreshadowed plot twist: I havent spent a single second wishing I wasnt playingDeadlockinstead.

Theres an argument, even a place, for Smite 2s slower and more traditional pace.

Browsing item builds in Smite 2.

Or lets you permanently steal HP, or become briefly invulnerable, or teleport, or… Will Smite fans be pleased with the current state of Smite 2?

I think so, though you should probably ask one of them.

Should non-Smiters check out this sequel?

Maybe, if you reckon youll play enough to get past the phase where youre nearly always dunked on.

Should you all be playing Deadlock instead?

Right now Smite 2 is fine, but it doesnt feel like the future.