This real-time switching means Morbid Metal moves very quickly.
Morbid Metal is, like most games these days, set in a post-human future.
Robots, of course, are harder to grow over, especially when they’re running about so much.

Crash these cereal-box-worthy figures into robots and big smashy bosses - but beware the slightly proc-gen world!
TheSteam pageis unclear on that point).
My confession about this is that I think the action looks cool, but kind of weightless.

I love the concept, though, and there’s obviously a story behind what actually happened to humans.
Unless there isn’t, and the game just goes “Dunno meht, robots innum?”
- which I would actually have a lot of respect for.
Look out for this one at an indeterminate point in the future; no release window as yet.