This real-time switching means Morbid Metal moves very quickly.

Morbid Metal is, like most games these days, set in a post-human future.

Robots, of course, are harder to grow over, especially when they’re running about so much.

A human-sized warrior robot prepares to absolutely welly a giant boss enemy robot in Morbid Metal

Crash these cereal-box-worthy figures into robots and big smashy bosses - but beware the slightly proc-gen world!

TheSteam pageis unclear on that point).

My confession about this is that I think the action looks cool, but kind of weightless.

Cover image for YouTube video

I love the concept, though, and there’s obviously a story behind what actually happened to humans.

Unless there isn’t, and the game just goes “Dunno meht, robots innum?”

  • which I would actually have a lot of respect for.

Look out for this one at an indeterminate point in the future; no release window as yet.