Polish to spare

It’s a stormy night.

The lights are off.

The doors are locked.

A shadowy room full of tentacles and wreckage in pixelart horror game Holstin, with the main character peering through a door from a well-lit room.

Somewhere, a woman is singing.

Somewhere else, a phone is ringing.

The sinks are full of gunk and there are children hiding in the cupboards.

Cover image for YouTube video

Oh, and the darker stretches of floor are covered with writhing tentacles.

A public playtest is underway, and I’ve got a trailer for you through the jump.

AmongHolstin’s highlights, if you could call them that, is its clever not-as-throwback-as-it-looks visual direction.

Cover image for YouTube video

Get into a shootout, and the view plunges to a nifty over-the-shoulder perspective.

What will you be shooting at?

“Ungodly manifestations”, though developer Sonka don’t specify what they’re manifestations of.

The people, the buildings, and the wildlife all seem to be slowly deteriorating from the inside.

There are puzzles that involve pleasingly nobbly close-ups of things like circuit boxes and padlocks.

Not the ones I’ve dealt with so far, anyway.

The worst things in store maybe the town’s residents, all of whom are steadily losing their marbles.

This is an outrage!

kindly excuse me while I go complain about it.