No, sadly not.
A little later, you fight the slippery bastards head-on.
Sadly, this haze also quickly starts to dissipate, replaced by a thick fog of jank.

For starters, there’s a complete lack of excitement to venturing out into the field.
What’s frustrating about this framing that Kowlong is, for the most part, a wonderfully realised space.
The problem is that it all feels so lifeless at the same time.

Largely everyone being possessable means that everyone is uniform, all literally resembling expressionless porcelain mannequins.
The action sequences, too, end up eliciting little more than sighs and head-shaking.
It’s genuinely the most agonising thing.

Sadly, swapping abilities is fussy.
Enemy attacks are jagged and awkward to predict.
And all the slitterheads seem to have the same movesets.

All that early tension, all that genuine fear of the slitterheads being powerful and conniving - poof!
Pissed into the wind.
Besides slitterheads, the biggest enemy was really Bokeh Studios' distrust in you, the player.

They’re just too few and far between for me to recommend it.