Skyrim Special Edition already had a “Creations” menu through which players could accessCreation Clubitems.
These were DLC by any other name, bought using credits which in turn cost real money.
It was Skyrim’s equivalent to Paradox sellingCities: SkylinesDLC packs of community-made buildings.

This new update combines the Creations menu together with a previously separate “Mods” menu.
Anyone can upload free Creations (eg.
Back in 2015, Bethesda partnered with Valve to add paid mods to Skyrim through Steam.
Players accepted it, or at least ignored it, because it was effectively paid DLC and heavily limited.
SKSE is a commonly used toolkit that allows Skyrim mods to make more ambitious changes to the base game.
You canfind all the SKSE builds for download here.
Does all of this mean that paid mods are also coming toStarfieldwhen its mod tools launch next year?
So, yes, in other words.
This is a social contract, one that is instantly broken if someone chooses to sell their work.
“Should mods be free on principle?
“That choice should be placed in the hands of mod authors, not mod users.
Are there good reasons why all mods should be free?
Yes, yes there are.
But are there good reasons why some mods could potentially not be free?
Yes, yes there are.”