Rin is called upon to mend this ruptured civilisation while searching for her missing father.
Or perhaps, everything else is a mirror for Rin.
What happens when the player favours one trait over the other?

“So each stat actually is linked to some kind of relationship or some aspect of the world.
“There will be some choices that give you like, access to different people and information about themselves.
Rin always knows, on some level, what balance is, however much her experiences shape her.

“She’s always trying to maintain the goodness that has always existed.”
A lot of thought has gone into the metaphysical make-up of Rin and her world, then.
But still, I find the game’s emphasis on consolidating the “middle path” perverse.

ZA/UM’s game has minimal patience for the middle path in RPGs.
The key difference, I guess, is the degree of hope or anguish at work.
I know which outlook I have more sympathy for, but they’re fascinating to compare.


