Rin is called upon to mend this ruptured civilisation while searching for her missing father.

Or perhaps, everything else is a mirror for Rin.

What happens when the player favours one trait over the other?

A close-up artwork of the title character Rin in Sky Of Tides

“So each stat actually is linked to some kind of relationship or some aspect of the world.

“There will be some choices that give you like, access to different people and information about themselves.

Rin always knows, on some level, what balance is, however much her experiences shape her.

Cover image for YouTube video

“She’s always trying to maintain the goodness that has always existed.”

A lot of thought has gone into the metaphysical make-up of Rin and her world, then.

But still, I find the game’s emphasis on consolidating the “middle path” perverse.

A character stats screen in Sky Of Tides

ZA/UM’s game has minimal patience for the middle path in RPGs.

The key difference, I guess, is the degree of hope or anguish at work.

I know which outlook I have more sympathy for, but they’re fascinating to compare.

An item screen in Sky Of Tides

A character talkin in a purple and white urban location in Sky Of Tides

A desert town in Sky Of Tides