Skull And Bones gets off to a good start.
Unfortunately, the live service scaffolds go up once you’ve left this opening area.
Various vendors dot the place, all of them with fetch quests to accept and nothing interesting to say.

Is there any joy on any of the surrounding rocks?
Not a great deal.
Run about and you might bump into some buried treasure, which will net you some rarerstuffandthings.

Complete Scurlock’s questline and there’s a high chance you’ll leave it both underwhelmed and underleveled.
But it’s an agonising process when the contracts and their rewards leave you short-changed.
New boots with sockets for gems.

A mount to speed up traversal.
Rather, it expects you to put in the grind and crafteverything.
It’s a deeply ungenerous game.

They may as well not exist.
Really, though, levels are all that matter, not positioning.
The challenge stems from fast travel being disabled and AI-controlled boats chasing you down.

I may have managed the slog with pals, but to me,multiplayerseemed largely non-existent anyway.
I think Skull And Bones might be one of the most boring games I’ve ever played.
This review is based on a retail build of the game, provided by publishers Ubisoft.


