I’d get to be so smug now.
It adds a lot of replay value, even if the overall plot can mostly only go one way.
But the combat MVP was “guy with massive hammer who hates nails”.

His entire move set was hit it and hit it again and he never failed me.
I had a tonne of fun with all of them.
Levelling gives you points to unlock class-based feats that are arranged in multiple separate chains.

Look, if you stock a Hat Of Thievery what do you think is going to happen?
I could probably talk about Skald’s systems for a second whole review, especially the meal prep.
Odds can be tipped either way, and I can see room for all manner of self-imposed challenges.

you’re able to take all this description as enthusiastic.
But still a pest.
Overhear me browsing aloud: “Helmet of Awareness?

Profane Necklace of Awar… wait, what.”.
It’s not the biggest of RPGs but it teems with the possibility of secrets and consequences.
It’s crunchy but friendly, playfully secretive, and familiar in many ways but nonetheless refreshing.

This review is based on a review build of the game provided by the developer.

